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Need for speed underground 2 remastered11/2/2022 ![]() ![]() In fact, there are so many new customisation options that… it seems EA didn’t know what to do with them. It wasn’t just variations on existing options, either – entirely new forms of upgrading a car were added. In making their sequel bigger, EA included so many more car customisation options that even future Need for Speed titles would decide were too much. The perpetual darkness is the perfect canvas for the production design. The suburban boy yearning for the big, bright city. Half the time, all I wanted to do was drive up into the hills to look down upon the City Core from above to watch the sweeping search lights of the stadium and the blinking skyscrapers in the endless night. For those of us who grew up playing Need for Speed: Underground 2, Bayview is like a second home. When you fall in love with a game, you fall in love with its world. It is still one of the most beautiful video game locations. From the leisurely drives up to the Bayview sign and the observatory to the nightlife atmosphere of Jackson Heights and tight, twisted roads of Coal Harbour, Need for Speed’s first great map had arrived. It had five times more road with multiple unlockable districts, diverse architecture and a complicated freeway system for extra believability. ![]() ![]() NEED FOR SPEED UNDERGROUND 2 REMASTERED MODIt wasn’t intended to be explored outside of racing – and the free roam mod that enables this reveals how deceptively small it actually is.īut sequels have to be bigger, so Olympic City was replaced with Bayview, which could be explored freely. Need for Speed: Underground’s setting of Olympic City had been designed so that the tracks would connect with each other in order to create a single, cohesive environment for the game. The most obvious starting point was by going open world. So confident they were that the game would be a hit, they decided to give themselves a head start on improving where it fell short by being even more ambitious than the first time around. That same month, while preparation for Need for Speed: Underground’s release was still underway, EA began development on Need for Speed: Underground 2. It was not the best racing game of its generation, but it still smoked its rivals every time when it came to presentation. It was to be a watershed moment for racing games, putting just as much emphasis on driving cars as on customizing them with body kits and vinyls. In July 2003, as British gamers were playing Lara Croft Tomb Raider: Angel of Darkness, EyeToy: Play and Pokémon Ruby Version, EA Games were preparing for the launch of Need for Speed: Underground that November. Need for Speed: Underground 2 (EA, PlayStation 2, 2004) ![]()
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